Space Invaders: World Defense
Location-based AR game played on real streets. AR gameplay, VFX and shaders.
Miltiadis Kotsarinis · software engineer · Athens
Available for contracts and projects: games, real-time 3D, AI agents.
Location-based AR game played on real streets. AR gameplay, VFX and shaders.
still · Playdeo Interactive-video treasure-hunt game. UI rework, object pooling, performance.
Front-end and back-end work, animation hookups, Unity capture and rendering.
Digital-art galleries in Unreal, streamed to the browser, and the CMS behind them.
Touchscreen installation, five cyber-attack scenarios.
13 crowd-simulation algorithm variants from 9 families; 10 measured across 7 scenarios at up to 10,000 agents.
LangGraph · RAG · MCP · Python
Lead engineer, small team. 2026 – now.
Node · Python · Claude Code · MIT
Open-source Claude Code plugins: project memory, verification, agent workflows.
/plugin marketplace add kotsmiltos/mk-cc-resources
Off the clock: motorcycle riding, running, brewing craft beer (preferably West Coast IPAs), cars, basketball, games.